From: jtem01@gmail.com   
      
   On 1/16/26 3:24 PM, Mike wrote:   
   > On 2026-01-16 12:03, JTEM wrote:   
   >>   
   >> >    
   >> > Calling evil something that can simply be   
   >> > "defeated" assumes it is a single, concrete   
   >> > thing.   
   >>   
   >> I have to agree that this doesn't make sense at   
   >> all.   
   >>   
   >> What if any criteria does something have to meet   
   >> to qualify as evil?   
   >>   
   >> I think that...   
   >>   
   >> #1. Intent.   
   >>   
   >> You had to intend to do whatever it is that we want   
   >> to call evil. Obviously hitting a patch of black   
   >> ice and skidding into a young family on the sidewalk   
   >> is bad but, did you even know they were there? Did   
   >> you even know there was black ice present?   
   >   
   > I disagree:   
   >   
   > I think evil is less about intent and more about   
   > the experience it creates. Hitting a patch of black   
   > ice and skidding into a family is clearly horrific   
   > for those involved. Even if the driver did not   
   > intend harm, the event still causes fear, pain, and   
   > suffering.   
   >   
   > Evil, in this sense, is measured by the depth of   
   > impact on the victim. Intent can amplify evil, but   
   > the core of it lies in the experience of harm and   
   > distress itself. Accidents can feel evil, even if no   
   > one “meant” them.   
   >   
   >>   
   >> #2. Knowledge.   
   >>   
   >> You had to know the harmful nature of the act and   
   >> wanted that harm to result, or at least never cared   
   >> either way.   
   >   
   > Evil involves a combination of intent, knowledge, and   
   > impact. An act intended to harm can be morally wrong   
   > even if it accidentally benefits the victim, because   
   > the actor aimed for harm. Knowledge matters too: if   
   > someone knew, or reasonably should have known, that   
   > their action could cause suffering, they bear moral   
   > responsibility. Ultimately, the experience of the   
   > victim shapes the perception of evil, but intent and   
   > awareness influence how blame is assigned.   
   >   
   >>   
   >> NOTE: Back when we had journalism, the standard was   
   >> "Known or should have known." Saying "I didn't know"   
   >> was never a defense if it was deemed reasonable to   
   >> assume that the information was readily obtainable, or   
   >> needed to be obtained FIRST regardless of how difficult   
   >> it would be to secure it.   
   >   
   >>   
   >> #3. Results/Potential   
   >>   
   >> If I sit in the grass, take careful aim then shoot   
   >> someone in the head just as a Thrill Kill that would   
   >> likely meet anyone's definition of evil. But what if   
   >> I miss? What if you never even knew that I shot at   
   >> you? Nobody was harmed, right? So was it evil?   
   >>   
   >> I would believe "Yes."   
   >   
   > Attempted harm without actual impact shows intent, not   
   > experience of evil. Shooting and missing may reveal a   
   > malicious mindset, but if no one suffers or even knows,   
   > the event causes no real harm. Evil, understood as   
   > experienced suffering, does not exist in this case. At   
   > most, it reflects moral guilt or dangerous character,   
   > not evil as it is lived or felt by a victim.   
      
   That sounds like the Protestant concept of evil and sin,   
   where it all comes from Satan. It's external, according   
   to them... "The devil made me do it!"   
      
   I don't think evil in the result but the person.   
      
   I avoided saying it but I do not believe that "Evil" is   
   a force. I think it can only be describing people or   
   perhaps the conscious decisions of people.   
      
   Lightening can strike a tree, the tree can fall on a   
   baby carriage but that doesn't make the lightening or   
   the tree evil. It anyone did anything wrong -- and there   
   is by no means any guarantee that someone had to do   
   anything wrong -- it was taking a baby out for a stroll   
   when there was a potential for lightening...   
      
   But they wouldn't necessarily know that.   
      
      
      
      
   --   
   https://jtem.tumblr.com/   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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