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|  Message 5019  |
|  Rob Swindell to Jas Hud  |
|  BBS Software Timeout Values  |
|  04 Apr 23 15:37:00  |
 
TZUTC: -0700
MSGID: 11166.bbs_carn@1:103/705 2892082a
REPLY: 11165.bbs_carn@1:103/705 2891fdf7
PID: Synchronet 3.20a-Linux master/0f4325eec Apr 3 2023 GCC 12.2.0
TID: SBBSecho 3.20-Linux master/fcf4a0012 Apr 4 2023 GCC 12.2.0
COLS: 80
BBSID: VERT
CHRS: CP437 2
NOTE: FSEditor.js v1.104
Re: BBS Software Timeout Values
By: Jas Hud to Rob Swindell on Tue Apr 04 2023 04:39 pm
> To: Rob Swindell
> Re: BBS Software Timeout Values
> By: Rob Swindell to Dennis Scott on Tue Apr 04 2023 09:56 am
>
>
> > Nodes are a finite resource. Sysops don't want their systems to be
> > subject to very simple "denial of service" attacks by users either
> > accidentally or purposefully just "walking away from the keyboard" once
> > connected and tying up all their nodes.
>
> on datastream which was a very popular gaming bbs, i had some games rigged
> to not kick the user due to running out of time.
>
> these people would rot on there for many, many hours.
> some of them were using tradewars trainer programs and that screwed up.
>
> i think a 5 min inactivity time out is decent.
I think in that example (e.g. a TradeWars trainer/bot running amock), a total
timeout is good to enforce too. A bot can keep a node active, but not doing
anything "useful" for a really long time.
--
digital man (rob)
Sling Blade quote #4:
Doyle: wimpy-ass kids or mental retards.. she got one of each livin' with her.
Norco, CA WX: 60.7øF, 26.0% humidity, 6 mph SSW wind, 0.00 inches rain/24hrs
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