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 Message 1111 
 Mike Powell to JEFF THIELE 
 Re: Colossal Cave Adventu 
 01 Mar 22 16:18:00 
 
TZUTC: -0500
MSGID: 1143.clascomp@1:2320/105 2683cdeb
REPLY: 
PID: Synchronet 3.19c-Linux master/cb76b1463 Feb 20 2022 GCC 7.5.0
TID: SBBSecho 3.14-Linux master/cb76b1463 Feb 20 2022 GCC 7.5.0
BBSID: CAPCITY2
CHRS: ASCII 1
>  MP> > Same here. The Mammoth Cave system was the inspiration for "Colossal
Ca
>  MP> > Adventure," the first interactive fiction computer game (1976).
Develop
>  MP> > a PDP-10, the author used maps and recollections of his own Mammoth
Cav
>  MP> > explorations to populate it, and the original version had no sorcery
or
>  MP> > dragons or the like. It was an attempt to let people experience
Mammoth
>  MP> > without having to actually go into it.

> It was indeed text-based. I'm not sure what would need to be done to make it
> a door game, but the original was in FORTRAN and can be found on GitHub:
> https://github.com/Neko250/adventure

Too bad it is not COBOL or I might understand what it was doing.  :)

Did they have COBOL for the PDP machines?

Going to move this to Classic Computers before we start something here we
don't intend to!  :D

Mike


 * SLMR 2.1a * "Bother," said Pooh, as he torched the forest.....
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