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MSGID: 1143.clascomp@1:2320/105 2683cdeb
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PID: Synchronet 3.19c-Linux master/cb76b1463 Feb 20 2022 GCC 7.5.0
TID: SBBSecho 3.14-Linux master/cb76b1463 Feb 20 2022 GCC 7.5.0
BBSID: CAPCITY2
CHRS: ASCII 1
> MP> > Same here. The Mammoth Cave system was the inspiration for "Colossal
Ca
> MP> > Adventure," the first interactive fiction computer game (1976).
Develop
> MP> > a PDP-10, the author used maps and recollections of his own Mammoth
Cav
> MP> > explorations to populate it, and the original version had no sorcery
or
> MP> > dragons or the like. It was an attempt to let people experience
Mammoth
> MP> > without having to actually go into it.
> It was indeed text-based. I'm not sure what would need to be done to make it
> a door game, but the original was in FORTRAN and can be found on GitHub:
> https://github.com/Neko250/adventure
Too bad it is not COBOL or I might understand what it was doing. :)
Did they have COBOL for the PDP machines?
Going to move this to Classic Computers before we start something here we
don't intend to! :D
Mike
* SLMR 2.1a * "Bother," said Pooh, as he torched the forest.....
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