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|    Message 1,061 of 1,954    |
|    Harry George to davejansen2@googlemail.com    |
|    Re: Multiagent Systems and Evolutionary     |
|    27 May 06 01:54:00    |
      From: harry.g.george@boeing.com              davejansen2@googlemail.com writes:              > Hello all,       >       > Does anyone know of a lab or a researcher that focus, or at least       > seriously tried, doing multiagent systems using evolutionary       > computation techniques (e.g., genetic algorithms, etc)?       >       > Will greatly appreciate any tip,       >       > Thanks,       > Dave       >              "Seriously tried" might be a stretch, but I did take a shot at this       for a MS CompSci project. I took the RoboCup simulation system, wrote       a python script for general behavior, provided several variants of the       functions, and then did genetic programming to tune the selection of       functions used.              The main findings:              1. It took too long to run a single event. I was using win/lose a        whole game. Couldn't do enough events to allow evolution to        operate grdually, and thus had to tweak up my mutation and        crossover rates.              2. I didn't know enough about soccer (football) to write good        candidate behavior functions.              3. As far as I could tell, any approach which required thinking        (geneticically controlled or otherwise) was too slow to be        dumb-but-fast teams.                     "Any tips": Don't make my mistakes :-). Make sure you can test       success rapidly, so you can let evolution do its thing.              --       Harry George       PLM Engineering Architecture              [ comp.ai is moderated ... your article may take a while to appear. ]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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