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   Message 1,544 of 1,954   
   MathStuf to All   
   AI structure   
   17 Oct 07 00:53:52   
   
   From: MathStuf@gmail.com   
      
   I am building a two player game where players decide to make moves oat   
   the same time and which gets done first depends on stats. Also, I   
   don't want to make it a cheating AI. So I set up an Arena class that   
   interfaces through two Team classes. Then there are 3 classes that   
   inherit Team: Human, Bot, and GhostBot. The Human class will get   
   decisions from a user, the Bot will use Alpha-Beta Pruning to decide   
   which move to make. GhostBot will be an image slowly built up from   
   what the Bot sees happening in the game (it won't know what moves the   
   enemy knows until it uses the move) and it will try to guess what the   
   opponent will do from that information. In order to do that, I need to   
   take the base Fighter class and provide another class (Ghost) with   
   which I can feed data into it and it will build the original Fighter   
   from. Is this a good way to go about this, or is there a better way?   
   Thanks.   
      
   --MathStuf   
      
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