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|    Message 1,704 of 1,954    |
|    Ted Dunning to castiro...@gmail.com    |
|    Re: Neural net implementation question    |
|    07 Apr 08 12:52:25    |
      From: ted.dunning@gmail.com              On Apr 1, 2:46 am, castiro...@gmail.com wrote:       > Question: In Neural and Bayesian nets, is every node updated on every       > clock pulse? Or are selective ones? I am thinking that you could       > (not a pro.) update weights O( f ) less and grow the number of       > connections O( f ). What kind of advanced AI is going on?              You use the word "clock pulse" which tends to imply that you think       that nodes are updated in real time.              That is a very unusual way to operate either kind of network.              It is much more common to use the training data to derive the weights       and structure of the network and then freeze the network at that       point. One major reason for this is simply that if you have an       important application, then you probably don't want to take the chance       of your system going nuts without warning. This can happen for any       number of humdrum and silly reasons that have little to do with       mathematical truths and proofs.              As such, training algorithms are really just mathematical constructs       and the question of when and how often node weights are updated has       very little to do with anything except possibly the overall cost of       training the network.              There are classes of machine learning algorithms known as online       algorithms that are designed to be practical to do updates to the       system as new data arrive, but with neural networks at least, on-line       updates really devolve to batch updates performed periodically. This       is entirely practical for most applications and it allows extensive       quality analysis to be done on the resulting model before it is       deployed.              [ comp.ai is moderated ... your article may take a while to appear. ]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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