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   Message 1,846 of 1,954   
   rsksmiles@gmail.com to All   
   Fuzzy Logic for tactical wargame   
   04 Feb 09 11:34:47   
   
   XPost: comp.ai.fuzzy   
      
   Hello, is anyone interested in discussing some fuzzy logic rules for a   
   wargame tactical ai?   
      
   I was thinking along the lines of  (simplistic I know) :   
      
   1. If not close to objective and few enemy seen and have enough   
   firepower advance to objective.   
   2. if close to objective and enemy seen and enemy has LOS to objective   
   attack enemy.   
      
   These are really simple I know but I am just trying to get started   
   with the thought processes..   
      
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