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|    rsksmiles@gmail.com to All    |
|    Fuzzy Logic for tactical wargame    |
|    04 Feb 09 11:34:47    |
      XPost: comp.ai.fuzzy              Hello, is anyone interested in discussing some fuzzy logic rules for a       wargame tactical ai?              I was thinking along the lines of (simplistic I know) :              1. If not close to objective and few enemy seen and have enough       firepower advance to objective.       2. if close to objective and enemy seen and enemy has LOS to objective       attack enemy.              These are really simple I know but I am just trying to get started       with the thought processes..              [ comp.ai is moderated ... your article may take a while to appear. ]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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