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   comp.ai      Awaiting the gospel from Sarah Connor      1,954 messages   

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   Message 1,853 of 1,954   
   Felipe to rsksmi...@gmail.com   
   Re: Fuzzy Logic for tactical wargame   
   02 Apr 09 09:26:17   
   
   XPost: comp.ai.fuzzy   
   From: kelt3we@gmail.com   
      
   On Feb 4, 8:34 am, rsksmi...@gmail.com wrote:   
   > Hello, is anyone interested in discussing some fuzzy logic rules for a   
   > wargame tactical ai?   
   >   
   > I was thinking along the lines of  (simplistic I know) :   
   >   
   > 1. If not close to objective and few enemy seen and have enough   
   > firepower advance to objective.   
   > 2. if close to objective and enemy seen and enemy has LOS to objective   
   > attack enemy.   
   >   
   > These are really simple I know but I am just trying to get started   
   > with the thought processes..   
   >   
      
   Just an idea: You can use Robocode (Java based "game") in order to   
   test some tactics against other "robots". There are many AI based   
   robots in the Robocode repository.   
      
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