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|    Felipe to rsksmi...@gmail.com    |
|    Re: Fuzzy Logic for tactical wargame    |
|    02 Apr 09 09:26:17    |
      XPost: comp.ai.fuzzy       From: kelt3we@gmail.com              On Feb 4, 8:34 am, rsksmi...@gmail.com wrote:       > Hello, is anyone interested in discussing some fuzzy logic rules for a       > wargame tactical ai?       >       > I was thinking along the lines of (simplistic I know) :       >       > 1. If not close to objective and few enemy seen and have enough       > firepower advance to objective.       > 2. if close to objective and enemy seen and enemy has LOS to objective       > attack enemy.       >       > These are really simple I know but I am just trying to get started       > with the thought processes..       >              Just an idea: You can use Robocode (Java based "game") in order to       test some tactics against other "robots". There are many AI based       robots in the Robocode repository.              [ comp.ai is moderated ... your article may take a while to appear. ]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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