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|    comp.ai    |    Awaiting the gospel from Sarah Connor    |    1,954 messages    |
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|    Message 197 of 1,954    |
|    Jochen Fromm to All    |
|    Re: New AI Prize    |
|    18 Dec 03 01:59:09    |
      XPost: comp.ai.alife, comp.ai.games       From: Jochen.Fromm@t-online.de              >       > Artificial worlds have been used in AI, but these worlds are       > generally very simple, and they map to a very restricted subset       > of the real world domain, such as rectangular blocks which can       > support other blocks. [..]       > But I would argue that the simplicity and limited size of these       > environments limits the possibilities for the development of       > intelligence.       >       > [..]       >       > I think true AI will evolve out of games, because of smart opponents       > making for an improved gaming experience. Multiplayer games reduce       > the need for emergent game AI's, but they'll still be needed e.g. for       > slack periods when not many real people are logged on to a game, but       > the few that want to control large armies.       >       > Martin Gradwell.       >              Yes, the worlds used so far are too simple. You are right, the       complexity of the environment limits the possibilities for the       development of intelligence (As Herbert A. Simon says in       "The Sciences of the Artificial", the complexity of the behavior       of an individual mirrors the complexity of it's environment).              This is the reason why multiplayer games are important. They       increase the complexity of an environment. The increased       complexity in turns enables the creation of sophisticated       game AI.              [ comp.ai is moderated. To submit, just post and be patient, or if ]       [ that fails mail your article to |
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