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|    comp.ai    |    Awaiting the gospel from Sarah Connor    |    1,954 messages    |
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|    Message 199 of 1,954    |
|    Jochen Fromm to All    |
|    Re: New AI Prize    |
|    21 Dec 03 21:28:12    |
      XPost: comp.ai.alife, comp.ai.games       From: Jochen.Fromm@t-online.de              The exact quote of Herbert A. Simon is       "A man, viewed as a behaving system, is quite simple.       The apparent complexity of his behavior over time is       largely a reflection of the complexity of the environment       in which he finds himself"       (from "The Sciences of the Artificial")              This is true. Simon was so fascinated by his       fundamental insight that he repeats it several       times in his book.              So without complex environment,       there will be no complex agents. But the       successors of the current Multiplayer games       will already have a very complex environment,       because the complexity of the environment arises       largely from the agents who live in it and their mutual       interactions. These games will come very close to       reality as we know it.              Complex artificial worlds have in fact a lot of advantages       for training up of an AI, compared to the real world.       You can do whatever you want, for example duplicate       and split your agent a hundred times, let it learn a hundred       things in hundred different contexts and places, and merge       the resulting hundred agents together in one agent again.       With the right algorithms, you can speed up learning       enormously.              And there are other advantages. You can see the world       with the eyes of the agent or from every other viewpoint       at every time. This possibility can be used for different       mechanisms and things, for example to improve learning       methods or visualizing the state of the agent.              [ comp.ai is moderated. To submit, just post and be patient, or if ]       [ that fails mail your article to |
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