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|    Message 290 of 1,954    |
|    Mike Frayn to All    |
|    What method(s) could I use here?    |
|    18 Apr 04 19:35:20    |
      XPost: comp.ai.games       From: redcrocodile@hotmail.com              Hello everyone,              I'm finishing up some AI that I've developed for a Bomberman       clone and am having a little trouble determining how to       measure the agents' "interest" in the various plans (go to a       powerup, drop a bomb at X to destroy crates to get powerups,       drop a bomb at Y to hopefully kill a player, etc...)              As an example, let's take the plan to "Get A Powerup that is       present in the level". The inputs that might determine how       interested we are in this would be:              - how good is the powerup (0=bad, 1=nothing special,       2=great). This measures the difference between "Slow" and       "Fire" perhaps.              - the distance to the powerup from here (maybe in between 1       and 10, 10 being the farthest away).              - would it help any other players in the world (0=nope, 1=a       little, 2=a lot)              I have about seven plans that all have differing inputs like       the ones above and I am at a loss for what system to use in       determing each plan's "interest" level. Fuzzy logic or       fuzzy data sets seem applicable when a group of inputs can       be related to a range of actions, but here the actions have       specific inputs.              I'd like to avoid using any simple x * ( ( y + 0.6 ) * 1.2 )       hardcoded formulas for the "interest" as well. If possible.              This was my first venture into AI programming, so please be       as beginner-level as possible in your responses :)              Thanks,       Mike              [ comp.ai is moderated. To submit, just post and be patient, or if ]       [ that fails mail your article to |
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