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   Message 398 of 1,954   
   Jonathan Dinerstein to All   
   An "overseer" agent for virtual crowds?   
   04 Aug 04 04:13:27   
   
   XPost: comp.ai.games, comp.ai.alife   
   From: jondinerstein@yahoo.com   
      
   It seems to me that one of the strengths of virtual crowds is that,   
   through emergent behavior, rich simulations can result from simple   
   agent AI.  However, I've had some troubles achieving specific crowd   
   behavior due to the emergent behavior.  However, it's a pain to lay   
   out in detail everything that the crowd is supposed to do (and   
   arguably breaks the underlying concept anyway).   
      
   Are there any techniques for using an "overseer" agent to indirectly   
   control a crowd and thereby force the achievement of certain types of   
   crowd behavior?  For example, an agent that will dynamically assign   
   motion goals to the crowd such that it will navigate intelligently   
   with respect to a dynamic environment.  Are there any published papers   
   on such boss agents?   
      
   Thanks in advance for any info =).   
      
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