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|    Message 398 of 1,954    |
|    Jonathan Dinerstein to All    |
|    An "overseer" agent for virtual crowds?    |
|    04 Aug 04 04:13:27    |
      XPost: comp.ai.games, comp.ai.alife       From: jondinerstein@yahoo.com              It seems to me that one of the strengths of virtual crowds is that,       through emergent behavior, rich simulations can result from simple       agent AI. However, I've had some troubles achieving specific crowd       behavior due to the emergent behavior. However, it's a pain to lay       out in detail everything that the crowd is supposed to do (and       arguably breaks the underlying concept anyway).              Are there any techniques for using an "overseer" agent to indirectly       control a crowd and thereby force the achievement of certain types of       crowd behavior? For example, an agent that will dynamically assign       motion goals to the crowd such that it will navigate intelligently       with respect to a dynamic environment. Are there any published papers       on such boss agents?              Thanks in advance for any info =).              [ comp.ai is moderated. To submit, just post and be patient, or if ]       [ that fails mail your article to |
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