Forums before death by AOL, social media and spammers... "We can't have nice things"
|    comp.ai    |    Awaiting the gospel from Sarah Connor    |    1,954 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 406 of 1,954    |
|    Ray Dillinger to wtkiii@hotmail.com    |
|    Re: Research in human-like agent behavio    |
|    15 Aug 04 20:25:42    |
      XPost: comp.ai.alife, comp.ai.games       From: bear@sonic.net              wtkiii@hotmail.com wrote:       > Since people don't really understand how the mind works,       > programming an AI is difficult and the past half century or so of       > research has been unsuccessful. For games though, there might be       > little tricks for making the character appear intelligent. I would       > think along those lines and not waste time on AI for game characters.              I don't think I agree that it's been "unsuccessful." We've learned a       lot.              We have better search techniques, better algorithms for machine       vision, better methods of spatial representation, and scads and       scads of useful and workable heuristics for finding "good"       solutions to intractable problems - even if they're not necessarily       the "best" solutions.              We've learned a lot about language and parsing, a lot about efficient       methods of doing mathematical regressions, about the mathematical       properties of intractable problems, etc.              We've been able to make a lot of successful applications, too: from       chess and poker playing games to useful (though limited) natural-       language interfaces and systems for searching vast amounts of       NL text for writing about particular subjects, to expert systems       that have proven incredibly useful especially in industrial       control applications. None of them is as smart as a person, nor       smart in exactly the same *way* as a person, but they can do things       that we need done, so they're useful.              Various people have held forth goals and achieved them. Various       others have contented themselves with pointing at the goals that       no one has achieved yet. Every time something becomes an acceptable       engineering technique, we quit calling it "AI". But that doesn't       change the fact that a lot of successful engineering techniques       come from AI research.              And people are still making new discoveries....               Bear              [ comp.ai is moderated. To submit, just post and be patient, or if ]       [ that fails mail your article to |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca