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   comp.ai      Awaiting the gospel from Sarah Connor      1,954 messages   

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   Message 611 of 1,954   
   benjamin.cordes@blawrc.de to All   
   Re: Block puzzle problem and searching   
   20 Feb 05 03:16:37   
   
   XPost: comp.ai.games   
      
   Thanks so far.   
   1) I will be using a dictionary for the state. There is really no   
   difference between the visual representation and the actual state.   
      
   3) The thing is I'm praticing AI design aswell, althougth this is of   
   course a rather simple problem - the way I'm tackling it at least. The   
   problem is I'm not sure which class should take care of the methods of   
   getting the next possible states. Should the puzzle itself provide the   
   next possible moves when asked or should the agent have to take care of   
   finding the next state?   
      
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