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|    Message 611 of 1,954    |
|    benjamin.cordes@blawrc.de to All    |
|    Re: Block puzzle problem and searching    |
|    20 Feb 05 03:16:37    |
      XPost: comp.ai.games              Thanks so far.       1) I will be using a dictionary for the state. There is really no       difference between the visual representation and the actual state.              3) The thing is I'm praticing AI design aswell, althougth this is of       course a rather simple problem - the way I'm tackling it at least. The       problem is I'm not sure which class should take care of the methods of       getting the next possible states. Should the puzzle itself provide the       next possible moves when asked or should the agent have to take care of       finding the next state?              [ comp.ai is moderated. To submit, just post and be patient, or if ]       [ that fails mail your article to |
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