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   comp.ai      Awaiting the gospel from Sarah Connor      1,954 messages   

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   Message 614 of 1,954   
   Lash Rambo to benjamin.cordes@blawrc.de   
   Re: Block puzzle problem and searching   
   21 Feb 05 10:30:45   
   
   XPost: comp.ai.games   
   From: lrambo@obmarl.com   
      
   "benjamin.cordes@blawrc.de"  wrote in   
   news:42180111$1@news.unimelb.edu.au:   
      
   > Thanks so far.   
   > 1) I will be using a dictionary for the state. There is really no   
   > difference between the visual representation and the actual state.   
   >   
   > 3) The thing is I'm praticing AI design aswell, althougth this is of   
   > course a rather simple problem - the way I'm tackling it at least. The   
   > problem is I'm not sure which class should take care of the methods of   
   > getting the next possible states. Should the puzzle itself provide the   
   > next possible moves when asked or should the agent have to take care of   
   > finding the next state?   
      
   The puzzle should know what moves can be made from one of its states, and   
   how to make and unmake (undo) moves.   
      
   The agent requests a move list from the puzzle, decides which moves to try,   
   and tells the puzzle to make or unmake particular moves.   
      
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