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   comp.ai.fuzzy      Fuzzy logic... all warm and fuzzy-like      1,275 messages   

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   Message 107 of 1,275   
   Dan Fu to All   
   CFP: AAAI-04 Workshop on Challenges in G   
   18 Dec 03 18:40:59   
   
   From: fu@stottlerhenke.com   
      
   The AAAI-04 Workshop on Challenges in Game AI   
      
   Call for Participation   
      
   1 Description of the Workshop   
   The science of game development is still in its infancy. While   
   researchers and developers seek a better understanding and awareness   
   of game AI problems and techniques, dialog between these two   
   communities is limited.  This workshop seeks to identify the problems   
   currently facing game AI programmers, to explore the emerging   
   techniques within development circles, and to highlight AI research   
   that could be of potential use.   
      
   2 Topics   
   The workshop will address contemporary challenges and promising   
   directions for game AI research and development. It aims to identify   
   practices that can advance the state of the art.   
      
   Broad areas of investigation include:   
      
   AI Methodologies:   
    . Current problems and novel solutions   
    . Impact of architecture decisions on the development process   
    . Sharing and re-use of AI systems   
   AI and Game Design:   
    . Integrating designer control with autonomous system and agent   
   behavior   
    . Balancing the goals of smart AI and good gameplay   
    . Making AI apparent and relevant to the player   
   Case Studies:   
    . Lessons learned in development practice   
      
   Technical areas of interest include but are not limited to:   
   architectures, action planning, decision-making, multiple agent   
   coordination, dynamic gameplay generation, learning, natural language   
   interaction, characters, emotion, interface standards, and tools.   
      
   3 Format of Workshop   
   The workshop will combine invited talks, panels, short presentations   
   and roundtable discussion. Those wishing to submit for the workshop   
   should address one of the above topic(s); those wishing to attend   
   should signal their intent. Based on papers and responses, the   
   workshop committee will identify common ground among participants and   
   plan accordingly.   
      
   4 Submission Requirements   
   Papers should be between 1000 to 2500 words (about two to five pages)   
   in length and identify positions, issues, novel solutions, or new   
   directions. Accepted papers will be made available to all workshop   
   participants. Submissions should be emailed as PDF or RTF. Please   
   contact Dan Fu about other formats. If email is not possible, send   
   three hard copies to the address below.   
      
   5 Important Dates   
   Submission deadline: March 12, 2004   
   Notification date: April 23, 2004   
   Final date for camera-ready copy to AAAI: May 25, 2004   
      
   6 Submission Address   
   Dan Fu   
   Stottler Henke   
   951 Mariners Island Blvd, Suite 360   
   San Mateo, CA 94404   
   973-746-7032   
   fu@stottlerhenke.com   
      
   7 Workshop Committee   
   . Dan Fu, Stottler Henke (co-chair), fu@stottlerhenke.com   
   . Jeff Orkin, Monolith Productions (co-chair), jorkin@blarg.net   
   . Robin Hunicke, Northwestern University, hunicke@cs.northwestern.edu   
   . Craig Reynolds, Sony Computer Entertainment America,   
     craig_reynolds@playstation.sony.com   
      
   8 Workshop URL   
   Latest workshop information is at http://www.stottlerhenke.com/gameai   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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