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|    comp.ai.fuzzy    |    Fuzzy logic... all warm and fuzzy-like    |    1,275 messages    |
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|    Message 107 of 1,275    |
|    Dan Fu to All    |
|    CFP: AAAI-04 Workshop on Challenges in G    |
|    18 Dec 03 18:40:59    |
      From: fu@stottlerhenke.com              The AAAI-04 Workshop on Challenges in Game AI              Call for Participation              1 Description of the Workshop       The science of game development is still in its infancy. While       researchers and developers seek a better understanding and awareness       of game AI problems and techniques, dialog between these two       communities is limited. This workshop seeks to identify the problems       currently facing game AI programmers, to explore the emerging       techniques within development circles, and to highlight AI research       that could be of potential use.              2 Topics       The workshop will address contemporary challenges and promising       directions for game AI research and development. It aims to identify       practices that can advance the state of the art.              Broad areas of investigation include:              AI Methodologies:        . Current problems and novel solutions        . Impact of architecture decisions on the development process        . Sharing and re-use of AI systems       AI and Game Design:        . Integrating designer control with autonomous system and agent       behavior        . Balancing the goals of smart AI and good gameplay        . Making AI apparent and relevant to the player       Case Studies:        . Lessons learned in development practice              Technical areas of interest include but are not limited to:       architectures, action planning, decision-making, multiple agent       coordination, dynamic gameplay generation, learning, natural language       interaction, characters, emotion, interface standards, and tools.              3 Format of Workshop       The workshop will combine invited talks, panels, short presentations       and roundtable discussion. Those wishing to submit for the workshop       should address one of the above topic(s); those wishing to attend       should signal their intent. Based on papers and responses, the       workshop committee will identify common ground among participants and       plan accordingly.              4 Submission Requirements       Papers should be between 1000 to 2500 words (about two to five pages)       in length and identify positions, issues, novel solutions, or new       directions. Accepted papers will be made available to all workshop       participants. Submissions should be emailed as PDF or RTF. Please       contact Dan Fu about other formats. If email is not possible, send       three hard copies to the address below.              5 Important Dates       Submission deadline: March 12, 2004       Notification date: April 23, 2004       Final date for camera-ready copy to AAAI: May 25, 2004              6 Submission Address       Dan Fu       Stottler Henke       951 Mariners Island Blvd, Suite 360       San Mateo, CA 94404       973-746-7032       fu@stottlerhenke.com              7 Workshop Committee       . Dan Fu, Stottler Henke (co-chair), fu@stottlerhenke.com       . Jeff Orkin, Monolith Productions (co-chair), jorkin@blarg.net       . Robin Hunicke, Northwestern University, hunicke@cs.northwestern.edu       . Craig Reynolds, Sony Computer Entertainment America,        craig_reynolds@playstation.sony.com              8 Workshop URL       Latest workshop information is at http://www.stottlerhenke.com/gameai              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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