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   comp.ai.fuzzy      Fuzzy logic... all warm and fuzzy-like      1,275 messages   

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   Message 277 of 1,275   
   David Fogel to All   
   Special Issue of IEEE Trans. Evolutionar   
   15 Jun 04 04:31:56   
   
   XPost: comp.ai.genetic, comp.ai.neural-nets, comp.ai.games   
   From: dfogel@redwire.net   
      
   Call for Papers   
      
   IEEE Transactions on Evolutionary Computation   
      
   Special Issue: Evolutionary Computation and Games   
      
   Guest Editors: Alan Blair, David Fogel and Risto Miikkulainen   
   ______________________________________________________________________   
      
   One of the fundamental mathematical constructs is the game.   
   Formally, two or more players (of which one may be "nature" or   
   "environment") have resources to deploy and receive a payoff based   
   on their deployments. Each player may desire to maximize his or   
   her immediate payoff, long-term payoff, or may be concerned with   
   more complex issues that relate to other players (e.g., maximize   
   collective payoff, ensure minimizing payoff to an opponent).   
      
   Evolutionary computation has proven to be an interesting and   
   effective tool in machine learning to address games of many forms.   
   These include the iterated prisoner's dilemma, standard board games,   
   military simulations, and other instances. Evolutionary algorithms   
   have been used to learn effective strategies against both fixed   
   and simultaneously evolving opponents (co-evolution), in cases of   
   complete and also incomplete, uncertain, and noisy information about   
   the environment of the game. Many open issues have been identified   
   - including but not limited to: the selection of evolvable represen-   
   tations, choosing opponents effectively to promote evolutionary   
   learning, comparison of evolution and other learning methods,   
   and the requirements for sustained co-evolutionary arms races and   
   open-ended evolution. The special issue will entertain submissions   
   in all areas of evolutionary computation and games. Substantially   
   extended and revised conference papers will also be considered.   
   _____________________________________________________________________   
      
   IMPORTANT DATES   
      
   * Submission:       July 31, 2004   
   * Final Decisions:  Jan  31, 2005   
   * Publication date: Summer,  2005   
   _____________________________________________________________________   
      
   SUBMISSION GUIDELINES   
      
   Authors are invited to submit papers following the guidelines at   
   http://ieee-nns.org/pubs/tec/   
   Electronic submission (PDF format) is preferred,   
   by email to one of the guest editors:   
      
   Alan Blair            
   David Fogel           
   Risto Miikkulainen    
      
   Hardcopy submissions will also be accepted, at this address:   
      
   David B. Fogel   
   Natural Selection, Inc.   
   3333 N. Torrey Pines Ct., Suite 200   
   La Jolla, CA 92037, USA.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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