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|    comp.ai.fuzzy    |    Fuzzy logic... all warm and fuzzy-like    |    1,275 messages    |
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|    Message 771 of 1,275    |
|    Kirk Zurell to Dmitry A. Kazakov    |
|    Re: fuzzy logic    |
|    07 Apr 08 14:07:30    |
      From: kirk@bytecraft.com              Dmitry A. Kazakov wrote:       > 3. Logic is not geometry. Though it is true that the equation x^2 + y^2 =       > r^2 implies under certain conditions certain statements about axes of a       > circle defined in a certain way. But it would be silly to expect fuzzy       > logic to capture that. Same is true for crisp logic too. Neither is       > geometry.              Admittedly I was approaching the problem from our control       background, looking at a circle as just another output waveform.              >> If we can't describe       >> its qualities accurately in human linguistic terms, we might not       >> be able to encode it in fuzzy logic.       >       > You do not need to describe a circle accurately. You can do it       > inaccurately, that's the whole idea.              Meant to say "operably" or similar. In the model I was using and       failing with, there is only that curve: no information about,       say, the forces that bring it into being.              > look where uncertainty can come from. For instance, when r is not all       > known. So you replace a crisp number r with a fuzzy number. That will       > immediately give you a fuzzy set of pairs (x,y) in R^2, which can be called       > "fuzzy circle."       >       > Note that this will yet tell nothing about axes and their relations. You       > will need to define them first. It could turn a non-trivial problem.       > Neither it is in geometry, BTW.              Thanks for focusing this problem for me. Always useful to be       taken to school every once in a while. ;)              Kirk              --       Kirk Zurell       Byte Craft Limited       Waterloo, Ontario, Canada       http://www.bytecraft.com              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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