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|    Message 130,170 of 131,241    |
|    BGB to Michael S    |
|    Re: Tonights Tradeoff (2/2)    |
|    06 Nov 25 13:11:10    |
      [continued from previous message]              unsigned int (and needing to spend 2 shifts whenever zero-extending a       value).                     With 3x 12 digits,while not exactly the densest scheme, leaves a little       more "working space" so would reduce cases which exceed the limits of       64-bit arithmetic. Well, except multiply, where 24 > 18 ...              The main merit of 9 digit chunking here being that it fully stays within       the limits of 64-bit arithmetic (where multiply temporarily widens to       working with 18 digits, but then narrows back to 9 digit chunks).              Also 9 digit chunking may be preferable when one has a faster 32*32=>64       bit multiplier, but 64*64=>128 is slower.                     One other possibility could be to use BCD rather than chunking, but I       expect BCD emulation to be painfully slow in the absence of ISA level       helpers.                     ...              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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