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|    Message 130,233 of 131,241    |
|    BGB to MitchAlsup    |
|    Re: Tonights Tradeoff (2/2)    |
|    10 Nov 25 03:40:26    |
      [continued from previous message]              Well, and/or mixed with Ed Wood style effects.        Like, say, a paper plate on a string for UFO;        or BBQ lighter rocket engines...              Or, have some costumes with some really cheap rubber masks (like the       sort that sometimes come with Halloween costumes).       Or maybe papercraft (like construction paper or cardstock). Maybe in       combination with fabric+stuffing and googly eyes.                            Maybe also cool if they could capture some of that "terrible holiday       special" vibes. Or, maybe some musical numbers, but it is mostly       "Schoolhouse Rock" style stuff.              Though, preferably "so bad it is funny" kind of effects...       Not so much "Manos: The Hands of Fate" bad, which was also technically       bad, but not it a way that I found particularly amusing.                     Well, and while in theory could be cheaper still to use sock-puppets,       this is going a little too far.                            Or, the extreme opposite that was 90s CGI jank. Proceeds to watch       episodes of "Donkey Kong Country" or similar, "Yeah, that's the crap".              Not everything needs to look good though, sometimes there is a certain       charm in the "jank".              Where, could maybe classify CGI into a few buckets:        80s/experimental:        Tron;        "Money for Nothing";        Various CGI "fever dream" stuff.        Looked like they really liked CGI solids,        and some kind of ray-casting.        Some early/mid 90s stuff:        ReBoot, Donkey Kong Country, Beast Machines, ...        Some late 1990s/2000s stuff:        Where human type characters got *very ugly*.        Side Branch:        Shows like "Jimmy Neutron" going to a more cartoony style        Humanoids still looked OK, if kept cartoon-like.        2010s to present:        Paths solidly split into "photo realistic" and cartoon styles.        Or, Pixar liking to sit right on the edge.        Like, they want to do photo-realism,        but if they try too hard, it gets ugly.                     If I were to do anything, might try to borrow some from the 80s style,       and use a lot of CSG.              Could maybe make either "artistic choice" effects, like dithering, and       saving JPEG images at 0% quality (so that the image looks "kinda cooked").                     Though, reminds me of a funny observation with my color-via-monochrome       experiment:       The images could be LZ compressed to fairly small sizes, and seemingly       beat JPEG in terms of Q/bpp while doing so (because one needs to save       the JPEG at 0%, and then it looks cooked; with the dithered image       looking less bad than the 0% JPEG).              Though, not sure what to make of this exactly.                     >> Looking on Wikipedia though, this doesn't look like the same algorithm       >> though.       >       > Goldschmidt is just a N_R where the arithmetic has been arranged so       > that multiplies are not data-dependent (like N-R). And for this       > independence; GS lacks the automatic correction N-R has.              Dunno.              In my case, both terms being iterated do depend on each other.              The actual calculation didn't look the same either.       But, it does involve iteration, like N-R, and uses 2 terms with one       being a reciprocal of the square root (like Goldschmidt), and appears to       converge in a relatively small number of loop iterations.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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