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|    comp.lang.asm.x86    |    Ahh, the lost art of x86 assembly    |    4,675 messages    |
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|    Message 2,686 of 4,675    |
|    Terje Mathisen to wolfgang kern    |
|    Re: BASE64 again    |
|    16 Jun 17 16:40:59    |
      From: terje.mathisen@nospicedham.tmsw.no              wolfgang kern wrote:       > seems I played this game for too long...       > my brain works still on it even when I sleep :)       > Terje asked for another 2:1 algo:       > I gave up on the hex idea because of the sub 07 and the missing       > first/second indicator, but why not use the given ranges a bit different       > ? So a 4+4 bit algo may use the low nibble of "A...P" (41..50) to       > produce 10..f0 (00 with 50) by shl,4 from first byte and 01..0f of       > "a..p"(61..70) by AND&OR from every second byte.       > in addition I made use of many filler bytes to modify alot:       >       > ZRRh61XPR560PRR4dPjDa-rY1G`Ss$anytext#<=t7r4 |
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