Forums before death by AOL, social media and spammers... "We can't have nice things"
|    comp.lang.asm.x86    |    Ahh, the lost art of x86 assembly    |    4,675 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 2,688 of 4,675    |
|    Rick C. Hodgin to Terje Mathisen    |
|    Re: BASE64 again    |
|    16 Jun 17 08:12:55    |
      From: rick.c.hodgin@nospicedham.gmail.com              On Friday, June 16, 2017 at 10:42:55 AM UTC-4, Terje Mathisen wrote:       > wolfgang kern wrote:       > > seems I played this game for too long...       > > my brain works still on it even when I sleep :)       > > Terje asked for another 2:1 algo:       > > I gave up on the hex idea because of the sub 07 and the missing       > > first/second indicator, but why not use the given ranges a bit different       > > ? So a 4+4 bit algo may use the low nibble of "A...P" (41..50) to       > > produce 10..f0 (00 with 50) by shl,4 from first byte and 01..0f of       > > "a..p"(61..70) by AND&OR from every second byte.       > > in addition I made use of many filler bytes to modify alot:       > >       > > ZRRh61XPR560PRR4dPjDa-rY1G`Ss$anytext#<=t7r4 |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca