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|    comp.lang.asm.x86    |    Ahh, the lost art of x86 assembly    |    4,675 messages    |
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|    Message 2,690 of 4,675    |
|    wolfgang kern to Kerr Mudd-John    |
|    Re: BASE64 again    |
|    16 Jun 17 21:15:29    |
      From: nowhere@never.at              Kerr Mudd-John wrote:              >> seems I played this game for too long...       >> my brain works still on it even when I sleep :)              >> Terje asked for another 2:1 algo:       >> I gave up on the hex idea because of the sub 07 and the missing       >> first/second indicator, but why not use the given ranges a bit       >> different ?       >> So a 4+4 bit algo may use the low nibble of "A...P" (41..50) to       >> produce 10..f0 (00 with 50) by shl,4 from first byte and 01..0f       >> of "a..p"(61..70) by AND&OR from every second byte.              >> in addition I made use of many filler bytes to modify alot:              >> ZRRh61XPR560PRR4dPjDa-rY1G`Ss$anytext#<=t7r4 |
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