From: notsaying@nospicedham.invalid.org   
      
   "Kerr Mudd-John" wrote in   
   news:XnsA7B6CF7958D53admin127001@213.239.209.88:   
      
   > "wolfgang kern" wrote in news:oklfcb$1lr5$2   
   > @gioia.aioe.org:   
   >   
   >> James Harris wrote:   
   >> ...   
   >>>> That's rather stupid IMHO:   
   >>   
   >>>> If you have 95 available characters you should get at least 6.5   
   >>>> bits/char, i.e. with such a large alphabet you need to use something   
   >>>> more efficient than Base64.   
   >>   
   >>> What might be useful these days is a decoder for hex digit pairs.   
   Then   
   >>> the program would be human-readable - at least to people like   
   > Wolfgang.   
   >>   
   >>> And if the code was position-independent it would even be editable!   
   >>   
   >> I already tried this because my favourite is hex, but it needs the   
   >> conditional Sub,7 which will cause one more modify point.   
   >   
   > Simple enough using 2:1, as I've already done that:   
   >   
   > ZRPRht0XPR5t1PRRjW4iPaSV5LU1GK1GMUX+G=1GfUXG8+r6238wct083t+R=rY=   
   > 66UZ2202Zffffff0222F6====MJ=20=17===eeee+++slOBI9UnrAE7oAOnasfrM   
   > ItvlpB9EEE7D8KaasWhfr8TreEGB9fr8Tw7h8v7a7sCjejeoAlpadITi8YoH9f7=   
   > B409BA0801CD21C348656C6C6F20776F726C642124=   
   >   
   > Only 3 lines of code (could be shortened a bit no doubt, and requiring   
   a   
   > terminal '=' is just 'cos it's the same 'test for end' code from the   
   B64   
   > decoder!)   
      
   I'm still here; still struggling with a pure B64 char with fixups that's   
   similar to WK's shortest B64 decoder. (initial setup, main loop enclosing   
   fixups, then decoder routine [moved to early PSP]).   
      
   It's tantalisingly close to doable!   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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