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|    comp.lang.asm.x86    |    Ahh, the lost art of x86 assembly    |    4,675 messages    |
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|    Message 2,914 of 4,675    |
|    wolfgang kern to John    |
|    Re: Look back to "just for the H@ck"    |
|    07 Aug 17 22:18:48    |
      From: nowhere@never.at              Kerr-Mudd,John wrote:              [about hex..]       >>> I already tried this because my favourite is hex, but it needs the       >>> conditional Sub,7 which will cause one more modify point.              >> Simple enough using 2:1, as I've already done that:              >> ZRPRht0XPR5t1PRRjW4iPaSV5LU1GK1GMUX+G=1GfUXG8+r6238wct083t+R=rY=       >> 66UZ2202Zffffff0222F6====MJ=20=17===eeee+++slOBI9UnrAE7oAOnasfrM       >> ItvlpB9EEE7D8KaasWhfr8TreEGB9fr8Tw7h8v7a7sCjejeoAlpadITi8YoH9f7=       >> B409BA0801CD21C348656C6C6F20776F726C642124=              >> Only 3 lines of code (could be shortened a bit no doubt, and requiring       >> a terminal '=' is just 'cos it's the same 'test for end' code from the       >> B64 decoder!)              > I'm still here; still struggling with a pure B64 char with fixups that's       > similar to WK's shortest B64 decoder. (initial setup, main loop enclosing       > fixups, then decoder routine [moved to early PSP]).              > It's tantalisingly close to doable!              :) it's sure possible to get rid of all the filler bytes, even with B64.              me too tried some variations of Terje's 16:13 code which needs too many       SMC-points so it's prone for a 2:1 prologue, and I also checked on 5:4       which become a few bytes less (177+27) than the B64 decoder.              And both 16:13 and 5:4 encoding may be a good choice for mailing binaries       as text (better than this Big Endian 4:3 Base64 anyway).       But it would need an agreed format, so that the transfered code can be       stored and reviewed before execute and not just run like our examples do.       __       wolfgang              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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