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|    comp.lang.asm.x86    |    Ahh, the lost art of x86 assembly    |    4,675 messages    |
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|    Message 3,262 of 4,675    |
|    Bernhard Schornak to All    |
|    unity3d format specs    |
|    02 Feb 18 11:58:21    |
      XPost: alt.lang.asm       From: schornak@nospicedham.web.de              Hi all,              I try to write a savegame editor for Pillars of Eternity,       but I can't find useful information about the proprietary       format used for their '*.unity3d' assets.              Anyone out there who knows how these files are organised,       or where I might get detailed information? I tried Google       and Bing, but both did not throw continuative links.              It is related to assembler, because my editor (of course)       will be written in pure assembler... ;)                     Thanks in advance!              Bernhard Schornak              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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