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   comp.lang.asm.x86      Ahh, the lost art of x86 assembly      4,675 messages   

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   Message 3,682 of 4,675   
   Terje Mathisen to wolfgang kern   
   Re: Assembly DBCS (double byte character   
   15 Nov 18 13:19:25   
   
   From: terje.mathisen@nospicedham.tmsw.no   
      
   wolfgang kern wrote:   
   > btw: RBIL reports:   
   >   
   > INT 10 - VIDEO - TEXT-MODE CHARGEN - LOAD USER-SPECIFIED PATTERNS   
   > (PS,EGA,VGA)   
   > AX = 1110h   
   > ES:BP -> user table   
   > CX = count of patterns to store   
   > DX = character offset into map 2 block   
   > BL = block to load in map 2   
   > BH = number of bytes per character pattern   
   > Return: nothing   
   >   
   > I still use that for my boot-font 16*8 setting with:   
   > cx=0x0100  dx=0  bh=0x10  bl=0   
      
   I used this api in my ca 1985 replacement for the MS/IBM KEYBNO keyboard   
   driver: The original version used 20-60 KB while I made do with 696   
   (rounded up to 704 to be a multiple of 16) bytes while also supporting   
   replacement fonts for the Norwegian letters which were not included in   
   the EGA/VGA ROMs.   
      
   It worked by loading individual replacements for 'ø' and 'Ø' (Ø   
   in MIME QuotedPrintable format), in both 25x80, 43x80/50x80  (EGA/VGA)   
   modes. (These updates got reloaded each time the screen mode was reset   
   or changed into a text mode.)   
      
   Terje   
      
   --   
   -    
   "almost all programming can be viewed as an exercise in caching"   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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