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   comp.lang.asm.x86      Ahh, the lost art of x86 assembly      4,675 messages   

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   Message 3,896 of 4,675   
   Kerr-Mudd,John to nowhere@nospicedham.never.at   
   Re: duplicates   
   27 Jun 19 09:35:22   
   
   From: notsaying@nospicedham.invalid.org   
      
   On Thu, 27 Jun 2019 05:35:40 GMT, wolfgang kern   
    wrote:   
      
   > ready to continue...   
   >   
   > what I see so far is:   
   > * neat trick with SI,BP,DX on start, but wouldn't max.BP+CX segfault ?   
   Oh dear, I've not tried it on a big file.   
      
   > * it works on 0A 0D terminated text-strings of variable size.   
      
   It should be 0D 0A, I must have coded it the wrong way about, as the   
   either the assembler swaps them or I'd assumed it did.   
      
   >    [no intention to work on OD 0A or single byte end marks too?]   
      
   Hmm, no, not yet. I think currently the code relies on having both.   
      
   > * trailing spaces were ignored.   
      
   and leading, I hope.   
      
   > * cant see where/how a duplicate string goes to screen.   
      
   I'll have to review my code; I haven't looked at it for a month or so!   
   I've been drawing a flashing box on the screen. (88 bytes best so far).   
      
   >   
   > methink the sense of such code is to test sort-routines.   
      
   I never thought it'd be much use, I did it for the challenge.   
      
   > I had to check my multi pass sort manually because I am/be much too   
   lazy   
   > to write a complicated seven pass tool for it :)   
      
      
      
      
      
   --   
   Bah, and indeed, Humbug.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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