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|    comp.lang.asm.x86    |    Ahh, the lost art of x86 assembly    |    4,675 messages    |
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|    Message 3,993 of 4,675    |
|    Kerr-Mudd,John to All    |
|    Four-in-a-row    |
|    24 Dec 19 11:04:42    |
      XPost: alt.msdos.programmer, alt.lang.asm       From: notsaying@nospicedham.invalid.org              Probably some slack still, but it's down to the 256 byte max I set:                     B900B85107061FB8200231FFF3ABBA0600BFE405B85F7757AB89450E5F81C7A0       004A75F3B109F3ABB22ABE230CBB4F0E87F3BF4C05B603891DB400CD16C70520       023C1B74193C0D740C88E02C4B74233C02741FEBE288F0E82F0072DB75D20E1F       BAED01B409CD21B400CD1624DF3C59748FC34800F03C0072BE3C0677BA88C698       D1E0BF460501C7EBAE98D1E005460589C781C7A000803D2074F781EFA00029F8       740F891DFECA750BC7064C053D0F58EBADF9C3BD9E00E8130074304D4DE80C00       74294545E805007422BD0200B103E804007418F7DD5701EF381D750EE2F8B104       804D018029EFE2F809C95FF8C30D0A0A416E6F746865722047616D653F0D0A24                     Two player (no AI!); csr left/right Enter to drop Esc to exit; Y at end       for another game. Should identify a draw now.                     Happy Solstice.              (attempting to xpost to clax, ala and msdos programmer)                     --       Bah, and indeed, Humbug.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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