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Forums before death by AOL, social media and spammers... "We can't have nice things"

   comp.lang.asm.x86      Ahh, the lost art of x86 assembly      4,675 messages   

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   Message 3,993 of 4,675   
   Kerr-Mudd,John to All   
   Four-in-a-row   
   24 Dec 19 11:04:42   
   
   XPost: alt.msdos.programmer, alt.lang.asm   
   From: notsaying@nospicedham.invalid.org   
      
   Probably some slack still, but it's down to the 256 byte max I set:   
      
      
   B900B85107061FB8200231FFF3ABBA0600BFE405B85F7757AB89450E5F81C7A0   
   004A75F3B109F3ABB22ABE230CBB4F0E87F3BF4C05B603891DB400CD16C70520   
   023C1B74193C0D740C88E02C4B74233C02741FEBE288F0E82F0072DB75D20E1F   
   BAED01B409CD21B400CD1624DF3C59748FC34800F03C0072BE3C0677BA88C698   
   D1E0BF460501C7EBAE98D1E005460589C781C7A000803D2074F781EFA00029F8   
   740F891DFECA750BC7064C053D0F58EBADF9C3BD9E00E8130074304D4DE80C00   
   74294545E805007422BD0200B103E804007418F7DD5701EF381D750EE2F8B104   
   804D018029EFE2F809C95FF8C30D0A0A416E6F746865722047616D653F0D0A24   
      
      
   Two player (no AI!); csr left/right Enter to drop Esc to exit; Y at end   
   for another game. Should identify a draw now.   
      
      
   Happy Solstice.   
      
   (attempting to xpost to clax, ala and msdos programmer)   
      
      
   --   
   Bah, and indeed, Humbug.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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