Forums before death by AOL, social media and spammers... "We can't have nice things"
|    comp.lang.asm.x86    |    Ahh, the lost art of x86 assembly    |    4,675 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 4,129 of 4,675    |
|    Alexei A. Frounze to Rick C. Hodgin    |
|    Re: Bit Swizzling    |
|    04 Sep 20 18:01:00    |
      From: alexfrunews@nospicedham.gmail.com              On Friday, September 4, 2020 at 5:44:20 PM UTC-7, Rick C. Hodgin wrote:       ...       > Are there any algorithms which take a known-at-compile-time sequence       > of bitwise operations on an 8-bit to 64-bit quantity, and optimize       > them down to their minimal set of operations?       >       > For example, if I have an 8-bit byte and I want to swizzle the bits       > thusly:       >       > Input: 07 06 05 04 03 02 01 00       > Output: 05 04 07 02 01 03 00 06              What's wrong with a 256-byte look-up table?              If you had to swizzle entire bytes, you could look up       the appropriate SIMD instruction.       MIPS MSA has a shuffle instruction for that.       I'm not up to date on x86 SSE/AVX.              Alex              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca