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   comp.lang.asm.x86      Ahh, the lost art of x86 assembly      4,675 messages   

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   Message 4,364 of 4,675   
   Kerr-Mudd, John to John"   
   Re: Minefield prog   
   04 Jun 21 15:11:22   
   
   XPost: alt.comp.programmer, alt.lang.asm   
   From: admin@nospicedham.127.0.0.1   
      
   On Tue, 18 May 2021 19:14:52 +0100   
   "Kerr-Mudd, John"  wrote:   
      
   > On Sun, 16 May 2021 13:13:25 +0100   
   > "Kerr-Mudd, John"  wrote:   
   >   
   > > On Sun, 16 May 2021 13:34:20 +0200   
   > > wolfgang kern  wrote:   
   > >   
   > > > On 16.05.2021 12:01, Kerr-Mudd, John wrote:   
   > > > > Not in 256 bytes, sadly. But it does come with a pretty border.   
   >   
   > Slight improvement 335 bytes (saved 1, now can't toggle already cleared   
   cells)   
   >   
   >   
   Ok 256 bytes (255 actually)   
   Can only mark/unmark with Space key, very poor mine placement RNG, I can only   
   get 2 out of 3 good colours schemes on exit, so Escape shows black dashes on a   
   brown background where the mines are.   
      
      
   ->           d 100 l100   
   16A2:0100 B8 03 B8 50-B4 BA 50 98-99 CD 10 1F-07 BD 1C 02  ...P..P.........   
   16A2:0110 E8 74 00 BA-23 0D BF 36-08 B4 02 CD-10 98 CD 16  .t..#..6........   
   16A2:0120 3C 1B 74 60-88 E0 3C 39-75 16 26 8A-05 B9 23 70  <.t`..<9u.&...#p   
   16A2:0130 3C 21 74 07-B9 21 7C 3C-23 75 E2 26-89 0D EB DD  

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