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   comp.lang.asm.x86      Ahh, the lost art of x86 assembly      4,675 messages   

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   Message 4,369 of 4,675   
   Kerr-Mudd, John to John"   
   Re: Minefield prog   
   21 Jun 21 13:25:03   
   
   XPost: alt.comp.programmer, alt.lang.asm   
   From: admin@nospicedham.127.0.0.1   
      
   On Fri, 4 Jun 2021 15:11:22 +0100   
   "Kerr-Mudd, John"  wrote:   
      
   > On Tue, 18 May 2021 19:14:52 +0100   
   > "Kerr-Mudd, John"  wrote:   
   >   
   > > On Sun, 16 May 2021 13:13:25 +0100   
   > > "Kerr-Mudd, John"  wrote:   
   > >   
   > > > On Sun, 16 May 2021 13:34:20 +0200   
   > > > wolfgang kern  wrote:   
   > > >   
   > > > > On 16.05.2021 12:01, Kerr-Mudd, John wrote:   
   > > > > > Not in 256 bytes, sadly. But it does come with a pretty border.   
   > >   
   > > Slight improvement 335 bytes (saved 1, now can't toggle already cleared   
   cells)   
   > >   
   > >   
   > Ok 256 bytes (255 actually)   
   > Can only mark/unmark with Space key, very poor mine placement RNG, I can   
   only get 2 out of 3 good colours schemes on exit, so Escape shows black dashes   
   on a brown background where the mines are.   
   >   
   I really, really wanted to make the ! coloured, but that takes me to 258;   
   still monochrome; filled in bkgd this time!   
      
   uses LU for toggling marked location #->!->?->#, l254   
      
   ->           d 100 l100   
   16A2:0100 B8 03 B8 50-B4 BA 50 98-99 CD 10 1F-07 BD 1C 02  ...P..P.........   
   16A2:0110 E8 6F 00 BA-23 0D BF 36-08 B4 02 CD-10 98 CD 16  .o..#..6........   
   16A2:0120 3C 1B 74 5B-88 E0 3C 39-75 11 B1 04-BE FA 01 2E  <.t[..<9u.......   
   16A2:0130 AC 26 3A 05-E0 F9 E3 03-2E A4 4F 3C-4B 75 08 80  .&:.......O

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