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   comp.lang.asm.x86      Ahh, the lost art of x86 assembly      4,675 messages   

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   Message 4,420 of 4,675   
   Kerr-Mudd, John to John"   
   Re: Minefield prog   
   18 Aug 21 21:43:00   
   
   XPost: alt.comp.programmer, alt.lang.asm   
   From: admin@nospicedham.127.0.0.1   
      
   On Tue, 17 Aug 2021 13:52:15 +0100   
   "Kerr-Mudd, John"  wrote:   
      
   > On Mon, 21 Jun 2021 13:25:03 +0100   
   > "Kerr-Mudd, John"  wrote:   
   >   
      
   >   
   > Colo(u)r version in 256   
   > Numbers are coloured by erm the number amount (so 1 is blue, 2 is green etc)   
   >   
   > There's a known bug that if one incorrectly make marks (space toggle) mines   
   in open space, then the clear rtn will show them as numbers. fixing this is 2   
   bytes, but 2 too many!   
   >   
   >   
   "Fixed" but only by allowing toggle on any square.   
      
   16A6:0100 B8 03 B8 50-B4 BA 50 98-99 CD 10 1F-07 BD 1C 02  ...P..P.........   
   16A6:0110 E8 6D 00 BA-23 0D BF 36-08 B4 02 CD-10 98 CD 16  .m..#..6........   
   16A6:0120 3C 1B 74 59-88 E0 3C 39-75 0F B1 04-BE F8 01 26  <.tY..<9u......&   
   16A6:0130 3A 05 2E AD-E0 F9 26 89-05 3C 4B 75-08 80 FA 16  :.....&..

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