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   comp.lang.asm.x86      Ahh, the lost art of x86 assembly      4,675 messages   

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   Message 4,427 of 4,675   
   Kerr-Mudd, John to John"   
   Re: Small Tetris   
   04 Dec 21 14:08:42   
   
   XPost: alt.lang.asm   
   From: admin@nospicedham.127.0.0.1   
      
   On Sun, 21 Nov 2021 13:50:31 +0000   
   "Kerr-Mudd, John"  wrote:   
      
   >   
   > I've been looking at small tetris games; doable in <256 bytes; I'm at   
   > 241 (219 with a different look), I'll look at adding "drop" and   
   > maybe scoring.   
   >   
   Dropping & scoring (up to 9!) added. still 17 bytes spare!   
   There's also a(n unavoidable?) bigjumpback in there that wastes 3.   
   If I could only make the keyin rtn shorter.   
      
   ->           d 100 l100   
   16A5:0100 40 CD 10 68-00 B8 07 06-1F 41 E4 40-83 E0 07 BB  @..h.....A.@....   
   16A5:0110 08 08 08 C7-89 C5 8A 86-E7 01 C1 E0-04 95 BF C0  ................   
   16A5:0120 FF E3 04 E2-05 B1 0A 83-C7 50 60 BF-80 07 B1 0C  .........P`.....   
   16A5:0130 B8 DB 08 F3-AB BE 32 07-83 EF 68 B1-0A B2 08 AB  ......2...h.....   
   16A5:0140 A4 22 14 A4-E2 FA AB 74-07 83 C7 50-FE 06 1A 00  .".....t...P....   
   16A5:0150 83 EE 64 73-E3 B0 30 08-06 1A 00 61-B4 01 CD 16  ..ds..0....a....   
   16A5:0160 74 0A B4 00-CD 16 88 E0-3C 01 74 58-57 3C 4D 75  t.......<.tXW

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