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   comp.lang.asm.x86      Ahh, the lost art of x86 assembly      4,675 messages   

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   Message 4,428 of 4,675   
   Kerr-Mudd, John to John"   
   Re: Small Tetris   
   04 Dec 21 16:01:25   
   
   XPost: alt.lang.asm, comp.os.dos.programmer   
   From: admin@nospicedham.127.0.0.1   
      
   On Sat, 4 Dec 2021 14:08:42 +0000   
   "Kerr-Mudd, John"  wrote:   
      
   > On Sun, 21 Nov 2021 13:50:31 +0000   
   > "Kerr-Mudd, John"  wrote:   
   >   
   > >   
   > > I've been looking at small tetris games; doable in <256 bytes; I'm   
   > > at 241 (219 with a different look), I'll look at adding "drop" and   
   > > maybe scoring.   
   > >   
   > Dropping & scoring (up to 9!) added. still 17 bytes spare!   
   > There's also a(n unavoidable?) bigjumpback in there that wastes 3.   
   > If I could only make the keyin rtn shorter.   
   >   
   []   
      
   >   
   Sorry if it wraps: here's one where you can max out at 99!   
   (but only 1 byte left)   
      
   [I've copied in dos programmer]   
      
   ->           d 100 l100   
   16A5:0100 40 CD 10 68-00 B8 07 06-1F 41 E4 40-83 E0 07 BB  @..h.....A.@....   
   16A5:0110 08 08 08 C7-89 C5 8A 86-F7 01 C1 E0-04 95 BF C0  ................   
   16A5:0120 FF E3 04 E2-05 B1 0A 83-C7 50 60 BF-80 07 B1 0C  .........P`.....   
   16A5:0130 B8 DB 08 8A-1E 1E 00 F3-AB BE 32 07-83 EF 68 B1  ..........2...h.   
   16A5:0140 0A B2 08 AB-A4 22 14 A4-E2 FA AB 74-04 83 C7 50  .....".....t...P   
   16A5:0150 43 83 EE 64-73 E6 BF 1C-00 88 D8 80-EB 3A 72 07  C..ds........:r.   
   16A5:0160 FE 05 80 0D-30 88 D8 AF-0C 30 AA 61-B4 01 CD 16  ....0....0.a....   
   16A5:0170 74 0A B4 00-CD 16 88 E0-3C 01 74 58-57 3C 4D 75  t.......<.tXW

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