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   comp.lang.asm.x86      Ahh, the lost art of x86 assembly      4,675 messages   

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   Message 4,661 of 4,675   
   Kerr-Mudd, John to All   
   Connect4 for DOS in 255 bytes   
   13 Feb 24 19:53:32   
   
   From: admin@nospicedham.127.0.0.1   
      
   Been a while, and the thread has expired from my usenet list, but here is   
   a tweaked version - it now hilites the /whole/ row when a win is   
   detected.   
   Two player game, no AI (sorry).   
   Cursor L/R to move current player's piece, Enter to drop. (Esc to quit).   
   Number of wins at top left & top right above 'board'   
   Uses Bios int10 for screen & int16 for keyboard.   
   Assumes ax=0 at start to change to 40x25 text mode.   
      
   grdb dump:   
      
   ->          d 100 lFF   
   1639:0100 B7 B8 8E C3-8E DB CD 10-B9 06 00 BF-EC 02 B8 5F  ..............._   
   1639:0110 77 AB E8 D8-00 AB 83 C7-3E E2 F6 B1-09 F3 AB BF  w.......>.......   
   1639:0120 1E 05 E8 C8-00 BA 2A 00-BD 23 0C BB-4F 0E 87 EB  ......*..#..O...   
   1639:0130 BF A4 02 89-1D B4 00 CD-16 C7 05 20-02 3C 1B 74  ........... .<.t   
   1639:0140 3E 3C 0D 75-3B E8 4E 00-74 E9 72 E2-88 F8 98 B1  ><.u;.N.t.r.....   
   1639:0150 03 D3 E0 05-3E 02 97 88-FC 4F 4F B0-30 87 05 0C  ....>....OO.0...   
   1639:0160 30 40 3C 3A-74 F3 88 05-B1 06 BE F9-01 BF 1E 05  0@<:t...........   
   1639:0170 2E AC AA 47-E2 FA 98 CD-16 24 DF 3C-59 74 89 C3  ...G.....$.          q   
      
   --   
   Bah, and indeed Humbug.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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