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|    comp.compilers    |    Compiler construction, theory, etc. (Mod    |    2,753 messages    |
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|    Message 1,326 of 2,753    |
|    Inderaj Bains to All    |
|    Compiler optimizations on GPU?    |
|    30 Apr 08 13:53:02    |
      From: inderaj@gmail.com              It depends on the programming language you are using If you are using       a language like cuda, the parallelism is expressed well and you need       no rocket science in compilation but basic good codegen              Reducing operation counts is important on GPU's as well So most of the       same high level optimizations are required              One biggest difference is low or no cache, due to which you need to be       especially mindful of not creating too many extra lifetimes.In that       sense is tradeoff point of computation vs lifetime is different from       regular processors              Inderaj              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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