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|    Message 123,380 of 123,932    |
|    Janis Papanagnou to Anthony Howe    |
|    Re: vi clones    |
|    09 Mar 24 04:18:27    |
      From: janis_papanagnou+ng@hotmail.com              On 08.03.2024 12:48, Anthony Howe wrote:       > On 2024-03-07 22:59, Janis Papanagnou wrote:       >       > In Nvi multiple undo /redo is possible, it just extends historical       > behaviour in a way that doesn't conflict :       >       > u . . . u . Undo 4 back, redo 2 forward.              I see.              >       >> I've read somewhere that Vim even allows to navigate undo trees, but       >> that's something I never looked into.       >       > Never understood what an undo tree is vs a linear undo/redo would look       > like. Linear undo history makes sense and just about every editor       > supports it.              I associated that term with undos and new text repeatedly applied       so that a simple linear stack structure would not suffice to get       any intermediate change back.              But if one is so chaotic in writing and undoing text I wonder how       he would use that feature and still keeping his mind to navigate       such an undo tree. (Never needed it myself but maybe it's of use       to someone.)              >       >>> * vi macros. [...]       >>       >> Oh, interesting and good to know. Have you any details what exactly       >> was the problem?       >       > Ugh. That was like 1993. [...]              Nevermind.              >>       >> I worked also colorless in the past for a long time; my stance was       >> that programs and data should be well structured and formatted and       >> legibly written so that syntax colors are not really necessary.       >       > Yep. I agree.              I want to add that the habit was likely also influenced by the       fact that we printed source code on paper in B/W, so there was       a strong incentive to not rely on colors.              >       > [...] Huge number of options is not       > a uniquely vi issue. It plagues software in general and being able to       > satisfy many tastes, [...]              I agree.              >       > I think if you're going to clone an editor, you have to keep the       > historical aspect of it, even if it is not perfect. Some extensions       > might be nice, sometimes one goes a little overboard, kinda like how       > "NetHack" has everything and the kitchen sink (it has sinks) in a rogue       > game.              You know the more recent roguelike variants (mostly also based       on Nethack)? - Nethack was still overseeable compared to some       of these. ;-)              Janis              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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