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|    comp.lang.javascript    |    Notorious crap from makers of Netscape    |    235,101 messages    |
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|    Message 235,092 of 235,101    |
|    Mild Shock to Mild Shock    |
|    Nested Arrows in Dogelog Player (Re: Pro    |
|    05 Nov 25 17:33:39    |
      From: janburse@fastmail.fm              Hi,              This post is Dedicated to the Memory of Scheme R4RS.       The ISO core standard witness calculation [7.1.1.4]       is the most hated among Prolog programmers, since it       produces false positive for nested (^)/2 occurences.       We show how to use it nevertheless for arrow       functions compilation.              We identified outside-in processing as the culprit       of false positives, the use of inside-out processing       then shows a promissing ability to minimize free       variable. We wish what we have done statically,       could also be done dynamically. But we are facing       serious new rational trees challenges.              Bye              See also:              Nested Arrows in Dogelog Player       https://medium.com/2989/1fd3fdc55ac3              Mild Shock schrieb:       > Hi,       >       > We recently made public a new version of Dogelog       > Player that features arrow functions via the syntax       > operator (=>)/2. An interesting mark of the current       > release is that the arrow functions are automatically       > compiled and decompiled inside static clauses.       >       > Although our main use case was higher order logic       > programming, an alternative use case is object       > oriented logic programming. In particular we make a       > short dive into the variant of so called prototype       > based programming, also sometimes termed the       > classless approach.       >       > We use arrow functions (=>)/2 with a Pythonesk       > self parameter, to give dicts properties that will       > behave like methods. Creating copies, as sometimes       > suggested by Logtalk, might work well for value       > object. But to update an arrow function inside a       > prototype, we used a non-backtracking mutator.       >       > Bye       >       > See also:       >       > Prototype-Based Programming in Dogelog Player       > https://qiita.com/j4n_bur53/items/3a68d42af9b86fce8bdf       >              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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