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   comp.lang.c++.moderated      Moderated discussion of C++ superhackery      33,346 messages   

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   Message 31,824 of 33,346   
   Zeljko Vrba to Thomas Richter   
   Re: What will keep C++ going, given that   
   21 Jan 12 06:14:39   
   
   From: mordor.nospam@fly.srk.fer.hr   
      
   On 2012-01-20, Thomas Richter  wrote:   
   >   
   > *That* part stinks. Give me a command line and a makefile for that, use   
   > the editor to configure the settings in the makefile and leave me the   
   > editor for the sources, too. This would be ideal. In C++, I know how to   
   > do that, with or without VS as editor. How do I do that in C#? I haven't   
   > found out. The only thing that worked was to invoke the compiler, throw   
   > *all* sources on it, and then let it do its job.   
   >   
   OT, but to answer your question.  C# has assemblies which vaguely   
   correspond to conventional libraries.  Command-line builds are   
   usually done by devenv.exe / msbuild.exe, which read project   
   structure and compiler/linker settings from XML files (they're   
   actually readable and self-describing.)  I guess the envisioned   
   use-case is to at least define project structure in the IDE,   
   so you can then build either from cmdline or IDE.   
      
   In about a week of using VS, I learned where to find most compiler and   
   linker options.  If I'm looking for something and don't find it where   
   I expect, I google around msdn.   
      
      
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