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   comp.lang.c++.moderated      Moderated discussion of C++ superhackery      33,346 messages   

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   Message 32,368 of 33,346   
   Ike Naar to Martin B.   
   Re: Techniques to avoid minimal scope in   
   05 Jun 12 17:32:04   
   
   From: ike@sverige.freeshell.org   
      
   On 2012-06-05, Martin B. <0xCDCDCDCD@gmx.at> wrote:   
   > This is all nice and well, and there's certainly nothing wrong with   
   > this, until you move from primitive types to objects. (for a *certain   
   > kind of interface*)   
   >   
   > Example:   
   >   
   >     // [C]   
   >     void fs() {   
   >       ...   
   >       for (int i=0; i!=n; ++i) {   
   >         string s;   
   >         get_text(i, s); // void get_text(int, string&);   
   >         to_lower(s);   
   >         set_lower_text(i, s);   
   >       }   
   >       ...   
   >     }   
   >   
   > Here, the string s will be destructed, it's memory released every loop   
   > cycle and then every cycle the `get_text` function will have to newly   
   > allocate the memory for the s buffer.   
   >   
   > It would be clearly more efficient to write:   
   >   
   >       // [D]   
   >       string s;   
   >       for (int i=0; i!=n; ++i) {   
   >         get_text(i, s); // void get_text(int, string&);   
   >         to_lower(s);   
   >         set_lower_text(i, s);   
   >       }   
   >   
   > as now the allocated memory in the s buffer will be preserved between   
   > loop runs and it is very likely that we'll save on allocations.   
      
   Have you measured both variants? Which one was more efficient?   
      
      
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