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|    comp.lang.c++.moderated    |    Moderated discussion of C++ superhackery    |    33,346 messages    |
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|    Message 32,478 of 33,346    |
|    Kaba to Kaba    |
|    Re: Layered data structures    |
|    14 Jul 12 06:41:22    |
      From: kaba@nowhere.com              14.7.2012 3:23, Kaba wrote:       > ### Option 3: Transferred ownership       >       > In this option A is moved into B. This guarantees that B can not be       > modified or destructed, as long as A exists and refers to B. The A       > can release the ownership of B to outside, given that it also clears       > its state. The problem with this approach is that there can be only       > one data structure B which can refer to A.              Clearly there is an error here, since I had the roles of A and B       reversed. It should have been:              ### Option 3: Transferred ownership              In this option A is moved into B. This guarantees that A can not be       modified or destructed, as long as B exists and refers to A. The B       can release the ownership of A to outside, given that it also clears       its state. The problem with this approach is that there can be only       one data structure B which can refer to A.              I will also add:              ### Option 5: Locking              In this option B notifies A that it is being referred to. In each       mutating operation of A, or when destructing A, A checks whether it is       being referred to. If this is the case, an error is generated at       run-time.              --       http://kaba.hilvi.org                             [ See http://www.gotw.ca/resources/clcm.htm for info about ]        [ comp.lang.c++.moderated. First time posters: Do this! ]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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