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|    comp.lang.c    |    Meh, in C you gotta define EVERYTHING    |    243,242 messages    |
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|    Message 242,601 of 243,242    |
|    BGB to All    |
|    Re: srand(0)    |
|    25 Dec 25 03:07:03    |
      From: cr88192@gmail.com              On 12/24/2025 1:00 PM, Lawrence D’Oliveiro wrote:       > On Wed, 24 Dec 2025 15:21:11 -0000 (UTC), Michael Sanders wrote:       >       >> On Wed, 24 Dec 2025 06:16:51 -0000 (UTC), Lawrence D’Oliveiro wrote:       >>       >>>> Wish there was such a 'device' under Windows...       >>>       >>> You should get one if you install WSL2.       >>       >> To be fair there is the 'Windows entropy pool' & its       >> non-deterministic too but its only available via API.       >       > You begin to see why Microsoft is supporting Linux more and more.                     Usual strategy IME is usually to save a file or similar with RNG state       for a big RNG hidden inside somewhere, and then the program loads the       file, goes through an "entropy mining" step, and then either immediately       or eventually saves the file again.              This approach is generally portable.                     In some other types of programs, the RNG state is hidden inside some       other type of data that tends to be saved and reloaded (such as the       player state in a 3D engine).              One entropy-mining process is to use "clock()" or similar and then spin       in a loop for a certain amount of time effectively building a hash of       the values returned by clock. The exact timing when the values change       will tend to carry a certain amount of entropy.                     Say, for example:        t0=clock();        t0e=t0+(0.1*CLOCKS_PER_SEC); //usually not too obnoxious.        t1=t0;        seed1=1; seed2=1;        while(t1 |
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