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|    comp.mobile.android    |    Discussion about Android-based devices    |    236,313 messages    |
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|    Message 236,108 of 236,313    |
|    Arno Welzel to All    |
|    Re: How to create a plain wallpaper/back    |
|    20 Feb 26 09:19:52    |
      From: usenet@arnowelzel.de              Carlos E. R., 2026-02-17 23:50:              > On 2026-02-17 23:32, Arno Welzel wrote:       >> Carlos E. R., 2026-02-17 13:44:       >>       >>> On 2026-02-17 12:54, Arno Welzel wrote:       >>>> Carlos E. R., 2026-02-17 11:30:       >>>>       >>>> [...]       >>>>> A solid colour, when selected in a computer, uses far less resources       >>>>> than a picture, even if it is a solid colour picture. A solid colour       >>>>> picture still has to be drawn pixel by pixel. No solid fill function!       >>>>       >>>> A solid color JPEG is very efficient - since JPEG does not store single       >>>> pixels but the mathematical description how to construct the content. In       >>>> the end, the device will also just draw a black rectangle, when you       >>>> create JPEG with just black in it. There is no "pixel by pixel" in this       >>>> case. PNG should also be very efficient in this case, even though it is       >>>> lossless compression.       >>>       >>> It is still a picture, it has to be drawn pixel by picture. The CPU       >>> doesn't know that all the pixels are the same colour.       >>       >> Wrong - the CPU *does* know that, since the compression algorithm tells       >> the CPU "this is a big black rectangle".       >       > Maybe, maybe not. That data is internal to the generic jpg library.       > Probably the initial picture is decoded once and stored in bitmap form.              So what? Painting the wallpaper is not really a performance issue.                     --       Arno Welzel       https://arnowelzel.de              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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