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|    comp.os.linux.advocacy    |    Torvalds farts & fans know what he ate    |    164,974 messages    |
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|    Message 164,909 of 164,974    |
|    CrudeSausage to chrisv    |
|    Re: Garbage In ? Garbage Out    |
|    24 Feb 26 00:55:09    |
      From: crude@sausa.ge              On Mon, 23 Feb 2026 15:28:27 -0600, chrisv wrote:              > CrudeSausage wrote:       >       >> chrisv wrote:       >>>       >>> Remember the bad old days of cheap 15" CRT monitors? Eww.       >>       >>I used the 12" monitor, maxing out at 640x480, from my 1991 IBM PS/1       >>until 1999. I had a client over for a Windows installation and he told       >>me that I should probably update the thing (he was only the latest       >>person to make fun of it). After that, I decided to upgrade to a 15"       >>Sony Trinitron monitor which was admittedly a lot better.       >       > 12" is small but not bad for 640x480. My Amiga A1000 has a 12" Sony       > Trinitron. The Amiga normally maxes out at 640x200 (640x400 in the       > generally intolerable "interlaced" mode). Despite my Amiga's       > superiority to PC's, there was a time when I was envious of flicker-free       > 640x480 VGA displays...              The Amiga was certainly better than PCs during the 1980s, but once the PC       moved out of EGA to VGA and allowed users to buy sound cards, it was all       over for Commodore. Even with AGA, it was too little too late. Of course,       it didn't even matter how good the hardware was: people bought PCs because       work had PCs and it was important for the files produced at home to load       correctly at work.              > When I got my first Wintel PC (a Pentium 90), I went straight for a       > high-quality 17" Trinitron. It could do 1280x1024 at 75Hz, although I       > normally ran it at 1024x786.       >       > Back then, I felt that the display was the most important part of the       > computer, not something to cheap-out on. Of course today any LCD does a       > good job of it.              Computing was so much fun back then. The fact that our hardware _couldn't_       do everything we wanted it to allowed us to have fun in envying what the       number had. Nowadays, it's all about insanely high refresh rates and       resolutions which require the most capable of GPUs to render a game. I       don't see the point of going any higher than 1080p myself, but I guess I'm       in the minority.              --       CrudeSausage       John 14:6       Isaiah 48:16       Pop_OS!              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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