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|    Message 3,971 of 5,618    |
|    Chris Ahlstrom to All    |
|    Re: Why Free Software Is Handicapped On     |
|    27 Dec 10 09:34:07    |
      XPost: comp.os.linux.advocacy       From: ahlstromc@xzoozy.com              Tom Shelton pulled this Usenet face plant:              > Chris Ahlstrom formulated on Sunday :       >> Tom Shelton pulled this Usenet face plant:       >>       >>> Chris Ahlstrom pretended :       >>>>       >>>> Hmmm. As far as I can tell, a delegate is a function pointer, or a member       >>>> function pointer. (I know there is more to it than that, of course).       >>>       >>> I would say that a delegate is closer to the function objects in the       >>> STL. A delegate is an object that wraps a function pointer.       >>       >> This discussion could get pretty hairy! A delegate also lets you insert       >> functions into the list, so they all get called. A bit of a solution       >> looking for a problem, but nifty.       >       > Yes, it allows for multi-cast scenario's where one object can notify       > multiple clients with a single call.              It's multiple callbacks.              I wonder if signals/slots (e.g. as provided by Qt or Boost) are better.       Or, more accurately, how do their use cases overlap?              >> Anyway, there's quite a difference in the way C# and C++ apportion       >> functionility between the language itself and to libraries. No doubt that       >> C# is pretty tightly coupled to .NET.       >       > C# is coupled to .net for certain things, but that's what it was       > designed for :)              I have to admit I was a bit "gobsmacked" to find that some C# key words       (e.g. "char") are simply aliases for .NET objects.              I find that idea difficult to "consume" :-D              --       If an experiment works, something has gone wrong.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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