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|    comp.os.vms    |    DEC's VAX* line of computers & VMS.    |    264,096 messages    |
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|    Message 262,154 of 264,096    |
|    Chris Townley to All    |
|    Re: Screen management in C    |
|    28 Dec 24 01:10:12    |
      From: news@cct-net.co.uk              On 28/12/2024 00:32, Arne Vajhøj wrote:       > On 12/27/2024 3:54 PM, Single Stage to Orbit wrote:       >> On Fri, 2024-12-27 at 14:34 -0500, Arne Vajhøj wrote:       >>>> This has been discussed previously here:       >>>>       >>>> https://groups.google.com/g/comp.os.vms/c/ufBEqvGdglU       >>>>       >>>> That discussion has pointers to various examples,       >>>       >>> In general VMS Pascal/VMS Basic code should be maybe 25% shorter       >>> than equivalent C code. But with a descriptor centric API like       >>> SMG$ then it may be more like 40% shorter.       >>>       >>> One could make a nice wrapper in C++ encapsulating the context       >>> and convert between stl::string / C char array and descriptors.       >>>       >>> But then a full screen VT UI is a concept that has been obsolete       >>> for 30 years, so maybe there is little point.       >>       >> People are still writing apps using the console.       >       > There is still a need to write command line tools. Mostly       > for system administrators and developers, but still there.       >       > But full screen VT UI applications? I doubt many of those       > get written today. Whether custom code using SMG$ or one       > of TDMS/FMS/DECForms. The end users expectations for UI       > has changed. GUI or Web.       >       > Arne       >       In the mid naughties I used SMG to provide a better UI for HHTs on the       shop floor - using a terminal emulator on the HHTs              Far better than the earlier implementation.              This was in Basic, where I wrote a couple of functions to front end it,       then called the SMG routines.              Went down well on the shop floor              --       Chris              --- SoupGate-DOS v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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