home bbs files messages ]

Forums before death by AOL, social media and spammers... "We can't have nice things"

   comp.os.vms      DEC's VAX* line of computers & VMS.      264,096 messages   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]

   Message 262,162 of 264,096   
   Chris Townley to Dave Froble   
   Re: Screen management in C   
   30 Dec 24 01:39:36   
   
   From: news@cct-net.co.uk   
      
   On 30/12/2024 01:08, Dave Froble wrote:   
   > On 12/27/2024 8:10 PM, Chris Townley wrote:   
   >> On 28/12/2024 00:32, Arne Vajhøj wrote:   
   >>> On 12/27/2024 3:54 PM, Single Stage to Orbit wrote:   
   >>>> On Fri, 2024-12-27 at 14:34 -0500, Arne Vajhøj wrote:   
   >>>>>> This has been discussed previously here:   
   >>>>>>   
   >>>>>> https://groups.google.com/g/comp.os.vms/c/ufBEqvGdglU   
   >>>>>>   
   >>>>>> That discussion has pointers to various examples,   
   >>>>>   
   >>>>> In general VMS Pascal/VMS Basic code should be maybe 25% shorter   
   >>>>> than equivalent C code. But with a descriptor centric API like   
   >>>>> SMG$ then it may be more like 40% shorter.   
   >>>>>   
   >>>>> One could make a nice wrapper in C++ encapsulating the context   
   >>>>> and convert between stl::string / C char array and descriptors.   
   >>>>>   
   >>>>> But then a full screen VT UI is a concept that has been obsolete   
   >>>>> for 30 years, so maybe there is little point.   
   >>>>   
   >>>> People are still writing apps using the console.   
   >>>   
   >>> There is still a need to write command line tools. Mostly   
   >>> for system administrators and developers, but still there.   
   >>>   
   >>> But full screen VT UI applications? I doubt many of those   
   >>> get written today. Whether custom code using SMG$ or one   
   >>> of TDMS/FMS/DECForms. The end users expectations for UI   
   >>> has changed. GUI or Web.   
   >>>   
   >>> Arne   
   >>>   
   >> In the mid naughties I used SMG to provide a better UI for HHTs on the   
   >> shop   
   >> floor - using a terminal emulator on the HHTs   
   >>   
   >> Far better than the earlier implementation.   
   >>   
   >> This was in Basic, where I wrote a couple of functions to front end   
   >> it, then   
   >> called the SMG routines.   
   >>   
   >> Went down well on the shop floor   
   >>   
   >   
   > And let me guess, a WEENDOZE GUI might not work so well on the shop floor?   
      
   Not that we got a chance, but I don't think it would have - especially   
   on a 12 X 21 character display!   
      
   --   
   Chris   
      
   --- SoupGate-DOS v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]


(c) 1994,  bbs@darkrealms.ca