From: bill.gunshannon@gmail.com   
      
   On 7/5/2025 8:36 PM, Waldek Hebisch wrote:   
   > Lawrence D'Oliveiro wrote:   
   >> On Thu, 3 Jul 2025 10:56:26 -0400, Arne Vajhøj wrote:   
   >>   
   >>> 5) The idea of emulating one OS on another OS is questionable   
   >>> in itself. It is not that difficult to achieve 90-95%   
   >>> compatibility. But 100% compatibility is very hard. Because   
   >>> the core OS design tend to spill over into   
   >>> userland semantics. It is always tricky to emulate *nix   
   >>> on VMS and it would be be tricky to emulate VMS on *nix.   
   >>   
   >> It was always tricky to emulate *nix on proprietary OSes. But emulating   
   >> proprietary OSes on Linux does actually work a lot better. Look at WINE,   
   >> which has progressed to the point where it can be the basis of a   
   >> successful shipping product (the Steam Deck) that lets users run Windows   
   >> games without Windows. That works so well, it puts true Windows-based   
   >> handheld competitors in the shade.   
   >   
   > You mention Wine, but do you know what you are talking about? At   
   > the start Wine project had idea similar to yours: write loader   
   > for Windows binaries, redirect system library calls to equivalent   
   > Linux system/library calls and call it done. The loader part   
   > went smoothly, but they relatively quickly (in around 2 years)   
   > discoverd that devil is in emulating Windows libraries. Initial   
   > idea of redirecting calls to "equivalent" Linux calls turned out   
   > to be no go. Instead, they decided to effectively create   
   > Windows clone. That is Wine provides several libraries which   
   > are supposed to behave identically as corresponding Windows   
   > libraries and use the same interfaces. Only at lowest level   
   > they have calls to Linux libraries. In light of Wine experience,   
   > approach taken by VSI is quite natural.   
   >   
   > Why part has taken so much time? We do not know. One could   
   > expect that only small part of kernel is architecture dependent.   
   > Given that this is third port architecture dependent parts   
   > should be well-know to developers and clearly speparated from   
   > machine independent parts. There are probably some performance   
   > critical libraries written in native assembly (not Macro32!).   
   > Of course compilers (or rather their backends) are architecure   
   > dependent. There is also question of device drivers, while   
   > they can be architecture independent the set of devices   
   > available on x86-64 seem to differ from Itanium or Alpha.   
   >   
   > Given 40+ developement team (this seem to correspond to publicaly   
   > available information about VSI) and considering 10kloc/year   
   > developer productivity (I think this is reasonable estimate for   
   > system type work) in 4 years VSI could create about 1.6 Mloc   
   > of new code. We do not know size of VMS kernel, but at first   
   > glance this 1.6 Mloc is enough to cover architecure dependent   
   > parts of VMS. So one could expect port in 4-5 years or faster   
   > if architecure dependent parts are smaller. IIUC initial   
   > VSI estimate was similar.   
   >   
   > What went wrong? Clearly VSI hit some difficulties. Public   
   > information indicates that work on compilers took more time   
   > than expected (and that could slow down other work as it   
   > depends on working compilers). Note that compilers are   
   > neccessary for success of VMS and in compier work VSI   
   > actually worked close to your suggestion: they reuse   
   > open source backend and just add VMS-specific extentions   
   > and frontends. But without knowing what took time we do   
   > not know if some alternative approach would work better.   
   >   
   Please stop feeding the troll. He is a Linux weenie, couldn't   
   care less about VMS and would love to see it turned into just   
   another Linux distro.   
      
   bill   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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