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   comp.os.vms      DEC's VAX* line of computers & VMS.      264,096 messages   

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   Message 263,655 of 264,096   
   =?UTF-8?Q?Arne_Vajh=C3=B8j?= to John Dallman   
   Re: And so? (VMS/XDE)   
   01 Nov 25 13:04:03   
   
   From: arne@vajhoej.dk   
      
   On 11/1/2025 12:40 PM, John Dallman wrote:   
   > In article <10e0omq$n2t$14@dont-email.me>, ldo@nz.invalid (Lawrence   
   > D_Oliveiro) wrote:   
   >> Remember Windows Phone? Microsoft was actually paying developers to   
   >> put apps on its platform. But in its user experience it was trying   
   >> too much to ape Apple, which is why it lost out to Android.   
   >   
   > That wasn't the problem. The difficulty was that people didn't actually   
   > want to use Windows Phone.   
   >   
   > Microsoft wanted the user experience to be like desktop Windows, but   
   > since doing that directly was clearly impractical, they changed Windows   
   > (at Windows 8) to be their idea of a phone OS. And everyone hated the   
   > Windows 8 user interface, and were thus put off Windows Phone.   
      
   Everybody hated Windows 8.   
      
   But there were actually people that liked WP.   
      
   A phone UI works better on a phone than on a desktop.   
      
   > Microsoft tried to get my employer to offer our toolkit libraries for   
   > WinRT and Windows RT. We use a domain-specific language that compiles to   
   > C, not C++. It didn't appear to be possible to compile C for WinRT (or   
   > later, for Windows Store apps). The compiler options for that didn't work   
   > with C files. Microsoft insisted it was possible, but could never tell us   
   > how. We gave up on them, and stuck to producing ordinary Windows DLLs,   
   > Linux .so libraries and macOS dylibs.   
      
   I think you would need to wrap:   
      
   --(call)-->[WinRT API in .winmd file]C++/CX wrapper   
   component--(call)-->C Win32 DLL   
      
   Arne   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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